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- engineer2820
- evli olduğunu gizleyen yazarlar17
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- evleneceğiniz yazarı neye göre seçersiniz12
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- 26 ekim 2026 galatasaray fenerbahçe maçı24
- 21 ekim 2026 lille galatasaray maçı56
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- galatasaray14
- ayaklara en çok yakışan oje2
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- lille osc4
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- ak parti tabanının fon soygunu eleştirisi13
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- galatasaray lille'i yenemesin tanga giyerim6
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- abi lavabo var mı10
sürekli raistlin majere ile karşılaştırılan büyücüdür. Raistlin'e garip bir sempatim olmasına rağmen bu karşılaştırmada kendisine hiç şans vermem. Gerçi raistlin ile elminster'ı karşılaştıran arkadaştan da hayır gelmez. Arkadaşlığınızı kesiniz..
Forgotten Realms Campaign Setting sourcebook'dan aynen paste
Male Human (Chosen of Mystra) Fighter1/Rouge2/Cleric3/Wizard20/Archmage5/Epic4 Total 35
CR: 39
Medium size humanoid
Aligment: Chaotic Good
Height: 6 ft. 2 in.
HD: 1D10+7 plus 2d6+14 plus 3d8+21 plus 14d4+98
HP: 219
Initiative: +10
Speed: 30ft
AC: 29 (touch 17 flat-footed 25)
Spell resistance: 21
Saving Throws: Fortitude: +17, Reflex: +13, Will +17
Abilities: Strengh 13, Dexterity 18, Constitution 24, Intelligence 24, Wisdom 18, Charisma 17
Attack: +17/+12/+7 melee (1d8+6/19-20 thundering longsword +5) or +15/+10/+5 ranged touch(by spell)
Special Attacks: Sneak Attack +1d6, turn undead 6/day
Special Qualities: Archmage High Arcana: Arcane Reach, Mastery of Counterspelling, Mastery of Elements, Spell Power +4(Total). Chosen immunities: Elminister is completely unaffected by attack that duplicate these effects: Detect Thoughts, Disintigrate, Evard's Black Tentacles, Feeblemind, Finger of Death, Fireball, Magic Missile: Sunburst, and temporal statis.
Chosen spell-like abilities (all 1/day): Dispel Magic, Lesser Ironguard, See Invisibility, Shapechange, Simbul's Synostodweomer(Converts prepared spells into 2 points of healing per spell level), Spider Climb, Teleport Without Error, Thunderlance and True Seeing.
Detect Magic(SU): Line of Sight
Enhanced Constitution: The Chosen of Mystra template adds +10 to Elminister's Constitution.
Enhanced intelligence: Elminister used wish spells to increase his Intelligence. His Intelligence score has a +4 inherent bonus included in its value.
Epic-Level Benefits: Bonus spell level X4 (included in the listing below), six effective levels of wizard and five of archmage (included in above total).
Evasion, Silver Fire.
Skills: Alchemy +27, Balance +6, Climb +5, Concentration +34, Decipher Script +9, Diplomacy +6, Handle Animal +7, Heal +8, Hide +8, Intimidate +11, Intiut Direction +6, Jump +5, Knowledge (Arcana) +27, Knowledge (Geography) +22, Knowledge (History) +17, Knowledge (Dalelands Local) +17, Knowledge (Nature) +17, Knowledge (Nobility) +17, Knowledge (the Planes) +22, Knowledge (Religion) +12, Listen +13, Move Silently +8, Open Locks +6, Perform (Dance) +6, Ride +8, Scry +27, Search +9, Sense Motive +11, Spellcraft +29, Spot +14, Swim +5, Tumble +5
Feats: Blooded, Craft Staff, Craft Woundrous Item, Expertise, Forge Ring, Heighten Spell, Improved Initiative, Luck of Heroes, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Enchantment), Spell Focus (Evocation), Spell Penetration, Twin Spell.
Cleric Spells per Day: 4/4/3. Base DC = 14 + spell level, 16 + spell level for evocation and enchantment spells.
Domains: Magic (use spell trigger or spell completion devices as a 26th-öeveö wizard) and Spell (+2 bonus on Constitution and Spellcraft checks.) Caster level 3rd.
Wizard Spells per Day: 4/6/6/6/5/4/5/3/3/3/1/1/1/1. Base DC = 21 + spell level, 23 + spell level for evocation and anchantment spells. Caster level 25th.
Forgotten Realms Campaign Setting sourcebook'dan aynen paste
Male Human (Chosen of Mystra) Fighter1/Rouge2/Cleric3/Wizard20/Archmage5/Epic4 Total 35
CR: 39
Medium size humanoid
Aligment: Chaotic Good
Height: 6 ft. 2 in.
HD: 1D10+7 plus 2d6+14 plus 3d8+21 plus 14d4+98
HP: 219
Initiative: +10
Speed: 30ft
AC: 29 (touch 17 flat-footed 25)
Spell resistance: 21
Saving Throws: Fortitude: +17, Reflex: +13, Will +17
Abilities: Strengh 13, Dexterity 18, Constitution 24, Intelligence 24, Wisdom 18, Charisma 17
Attack: +17/+12/+7 melee (1d8+6/19-20 thundering longsword +5) or +15/+10/+5 ranged touch(by spell)
Special Attacks: Sneak Attack +1d6, turn undead 6/day
Special Qualities: Archmage High Arcana: Arcane Reach, Mastery of Counterspelling, Mastery of Elements, Spell Power +4(Total). Chosen immunities: Elminister is completely unaffected by attack that duplicate these effects: Detect Thoughts, Disintigrate, Evard's Black Tentacles, Feeblemind, Finger of Death, Fireball, Magic Missile: Sunburst, and temporal statis.
Chosen spell-like abilities (all 1/day): Dispel Magic, Lesser Ironguard, See Invisibility, Shapechange, Simbul's Synostodweomer(Converts prepared spells into 2 points of healing per spell level), Spider Climb, Teleport Without Error, Thunderlance and True Seeing.
Detect Magic(SU): Line of Sight
Enhanced Constitution: The Chosen of Mystra template adds +10 to Elminister's Constitution.
Enhanced intelligence: Elminister used wish spells to increase his Intelligence. His Intelligence score has a +4 inherent bonus included in its value.
Epic-Level Benefits: Bonus spell level X4 (included in the listing below), six effective levels of wizard and five of archmage (included in above total).
Evasion, Silver Fire.
Skills: Alchemy +27, Balance +6, Climb +5, Concentration +34, Decipher Script +9, Diplomacy +6, Handle Animal +7, Heal +8, Hide +8, Intimidate +11, Intiut Direction +6, Jump +5, Knowledge (Arcana) +27, Knowledge (Geography) +22, Knowledge (History) +17, Knowledge (Dalelands Local) +17, Knowledge (Nature) +17, Knowledge (Nobility) +17, Knowledge (the Planes) +22, Knowledge (Religion) +12, Listen +13, Move Silently +8, Open Locks +6, Perform (Dance) +6, Ride +8, Scry +27, Search +9, Sense Motive +11, Spellcraft +29, Spot +14, Swim +5, Tumble +5
Feats: Blooded, Craft Staff, Craft Woundrous Item, Expertise, Forge Ring, Heighten Spell, Improved Initiative, Luck of Heroes, Scribe Scroll, Skill Focus (Spellcraft), Spell Focus (Enchantment), Spell Focus (Evocation), Spell Penetration, Twin Spell.
Cleric Spells per Day: 4/4/3. Base DC = 14 + spell level, 16 + spell level for evocation and enchantment spells.
Domains: Magic (use spell trigger or spell completion devices as a 26th-öeveö wizard) and Spell (+2 bonus on Constitution and Spellcraft checks.) Caster level 3rd.
Wizard Spells per Day: 4/6/6/6/5/4/5/3/3/3/1/1/1/1. Base DC = 21 + spell level, 23 + spell level for evocation and anchantment spells. Caster level 25th.
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