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unutmadan;
Size: medium
Type: humanoid
Sub-type: elf
Hit Dice: 1d8-1
Hit point: 3
Init.: +1
Speeds
Land: 30
Fly: 0
Swim: 0
Climb: 0
Burrow: 0
Armor Class: 15
Armor Class note: +1 dex, +3 studded leather, +1 small shield
Attacks: Longsword +1 melee, or longbow +2 ranged
Damage: longsword 1d8, or longbow 1d8
Face/reach: 5 feet
special attacks: none
special qualities: elven traits
Saves
fortitude: 1
Reflex: 1
Willpower:1
Abilities
-
str:10
dex:13
cons:8
int:13
wis:11
cha:9
(base)
Skills
hide +1
listen +3
search +3
spot +2
Feats: none
Climate/terrain
standart or underground
Alignment: usually neutral evil*
Combat notes
Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead. Their wizards often use sleep spells during combat because these won't affect other elves.
Elven Traits (Ex): Elves benefit from a number of racial traits.
Immunity to magic sleep spells and effects.
+2 racial bonus to Will saves against enchantment spells or effects.
+2 racial bonus to Search, Spot, and Listen checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it.
Drow usually coat their arrows with a potent venom: Poisoned Arrows: Fortitude save (DC 17) or fall unconscious. After 1 minute, the subject must succeed at another Fortitude save (DC 17) or remain unconscious for 2d4 hours.
Drow Traits (Ex): These are in addition to the basic elf traits, except where noted here. Drow do not get the usual elven weapon proficiencies.
Spell resistance 11 + class level.
+2 racial bonus to Will saves against spells and spell-like abilities.
Spell-Like 1/day-dancing lights, darkness, and f'rie fire. These abilities are as the spells cast by a sorcerer of the drow's character level.
Darkvision up to 120 feet. This replaces elven low-light vision.
Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In addition, they suffer a -1 circumstance penalty to all attack rolls, saves, and checks while operating in bright light.
Special notes
Elves speak Elven, and most also know Common and Sylvan.
Size: medium
Type: humanoid
Sub-type: elf
Hit Dice: 1d8-1
Hit point: 3
Init.: +1
Speeds
Land: 30
Fly: 0
Swim: 0
Climb: 0
Burrow: 0
Armor Class: 15
Armor Class note: +1 dex, +3 studded leather, +1 small shield
Attacks: Longsword +1 melee, or longbow +2 ranged
Damage: longsword 1d8, or longbow 1d8
Face/reach: 5 feet
special attacks: none
special qualities: elven traits
Saves
fortitude: 1
Reflex: 1
Willpower:1
Abilities
-
str:10
dex:13
cons:8
int:13
wis:11
cha:9
(base)
Skills
hide +1
listen +3
search +3
spot +2
Feats: none
Climate/terrain
standart or underground
Alignment: usually neutral evil*
Combat notes
Elves are cautious warriors and take time to analyze their opponents and the location of the fight if at all possible, maximizing their advantage by using ambushes, snipers, and camouflage. They prefer to fire from cover and retreat before they are found, repeating this maneuver until all of their enemies are dead. Their wizards often use sleep spells during combat because these won't affect other elves.
Elven Traits (Ex): Elves benefit from a number of racial traits.
Immunity to magic sleep spells and effects.
+2 racial bonus to Will saves against enchantment spells or effects.
+2 racial bonus to Search, Spot, and Listen checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check as though actively looking for it.
Drow usually coat their arrows with a potent venom: Poisoned Arrows: Fortitude save (DC 17) or fall unconscious. After 1 minute, the subject must succeed at another Fortitude save (DC 17) or remain unconscious for 2d4 hours.
Drow Traits (Ex): These are in addition to the basic elf traits, except where noted here. Drow do not get the usual elven weapon proficiencies.
Spell resistance 11 + class level.
+2 racial bonus to Will saves against spells and spell-like abilities.
Spell-Like 1/day-dancing lights, darkness, and f'rie fire. These abilities are as the spells cast by a sorcerer of the drow's character level.
Darkvision up to 120 feet. This replaces elven low-light vision.
Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. In addition, they suffer a -1 circumstance penalty to all attack rolls, saves, and checks while operating in bright light.
Special notes
Elves speak Elven, and most also know Common and Sylvan.
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