bugün
- bir kadını keko gösteren detaylar16
- beraber kavgaya gidilecek yazarlar7
- herkes eski nikini yazsın bitsin bu eziyet20
- bu sözlük çok kötüymüş ben de pembe götlüyüm9
- bacılar çabuk bakın15
- arkadaşlar güldük eğlendik7
- çok uykum geldi4
- dişil enerji yağı3
- ucan tekme atan hipopotam29
- izmir büyükşehir belediye başkanı akp'ye geçiyor9
- babuş diyen kız7
- arkadaşlar sizce bu mont nasıl13
- sözlük kızlarının kekleri5
- ulıdağ sözlük'ün geleceği20
- 6 ekim 2026 istanbul imam hatip bıçaklı kavgası28
- kızlar bi bakın bişe göstercem9
- adnan oktar'ın kedicikleri4
- queen feristah10
- fatma betül sayan kaya'nın tmsf'ye iadesi32
- bacılar koşun yanıyorum6
- kavaklıdere5
- havuçlu tarçınlı kek4
- her gün blazer ceket giyen kadın7
- nervio'nun erkek olması31
- aslında en iyi joker heath ledger değildir5
- arkadaşlar sözlükten ayrılıyorum6
- kızlar bakın başlıkları birleştirilsin6
- sözlük kavgasını en iyi anlatacak yönetmen14
- izmir'in akp'ye geçmesi22
- 2000'li yıllardaki forum tartışmaları3
- iltica41
- nervionun hala sözlüğe gelmemiş olması7
- netanyahu3
- kızınız sözlükte yazabilir mi10
- neden yahudi intihar bombacısı yok5
- miss universe türkiye 20268
- tırda uyumak2
- maroon 5'ın bir dönem gerçekten müzik grubu olması6
- artık hayatta olmayan birine özlem duymak5
- sözlüğün dedesiyim4
- sözlük yazarlarının bebeksi kombinleri15
- ölümsüzlük2
- izmirin işgali2
- rüyamda örümcek maymun gördüm6
- en son ne zaman haz ve adrenalinden terlediniz4
- kahve falı bakan minnaklar3
- sözlük kızlarını takdir ediyorum2
- sabah akşam nervio yu konuşan sözlük6
- olay olay olay olay3
- sulukuleye gitmiş yuzır3
Altıntıdır. Oyunun tam çözümünü içermektedir. Bi müddet sonra silinecektir.
Open the door in the roof. Click on the "red dot" object to turn it into the green
arrow. Click on the small yellow arrow beneath it to make the stickman walk right
and fall through the hole. Then, click on the green arrow to turn it back into red.
Click on the crate the to the right of the stick man to let out a grenade.
Repeatedly click on the little yellow arrow to make stickman throw the grenade
up, which will then be blasted forward by the red dot. The grenade will fly into the
door on the right side of the screen and blow it up. Then, click on the pink plank
sitting right on top of the crate (where the grenade came from) until it falls off and
makes a ramp. Click on the stickman to make him go through the door you just
blew up. Open the window to scare the blob down to the ground.
Next, look at the top left side of the screen. Tilt the lamp and turn it on so that
light shines on the balls. Click on the crow, which will pick up a ball and fly across
the screen. here is where you need timing: Click on the first cloud as the crow
flies by to make it drop the ball on the antennae on the hill below. Now click the
blob to get it out of the way; it will go into the water.
Turn on the underground switch to make the light underneath the steps turn on.
Click the blue arrow pointing right on the circular underground thing. This will
make the "wheel" on the steps rotate clockwise. Click on the stairs to make it
move to the right. Ring the doorbell to make stickman come out and climb onto
the roof.
Click the crow again to pick up another ball, but this time click the second cloud as
the crow passes by, making it drop the ball into the catapult. Once you click a
cloud three times, it explodes on the third time. You have already clicked the first
cloud once, so click it again. You will need timing again at this point. Click the first
cloud for the third and final time to make it explode, then click on the stickman at
the catapult as soon as possible. He will launch the ball, which will fly through the
acid rain from the cloud and turn into a fireball, which will then destroy the
banner.
Click on the man on the top floor of the castle on the left to make him fall to the
lower floor. Timing here is once again crucial: Click the door-thing underneath the
stained-glass window to make a fly and another stickman come out. Then, just
keep clicking on the fan in the wall (there is a faint arrow pointing to it) to make
the fly bug the other stickman. Once the fly passes through the fan, click the
stickman on the right to let him walk safely underneath the suspended crate.
Next, click on the leftmost stickman to make him fall again and so that he is next
to the lever. All levers should now have an accompanying stickman. Start with the
bottom stickman: Click on the arrow below him to switch it from left to right. Then,
click on stickman to make the water flow to the right. Then, click the middle
stickman to open the trapdoor. Finally, click the top stickman to release the
suspended crate.
Timing is needed here. A fish will come out of the box and fall into the water. Once
the fish hits below stair level, click on the large underwater gate to let the fish flow
by and get caught by the fisherman. Turn off the water current by clicking on the
appropriate stickman. Then click the fisherman, who will eat the fish and bounce
up to the roof of the castle. Click on him when he is on top to light the first torch.
Now for the second torch. Turn on the water current again so that it flows to the
right. Click on the red dot to turn it into a green arrow again and click the small
yellow button to make the stickman at the catapult go inside on the right. Open
the window to make another blob come out. Click on the new blob to make it
explode the underwater mine. Turn off water current (this might not be needed,
but just in case). Click on the blue left arrow on the circular underground switch to
make the wheel on the stairs turn counter-clockwise. Click on the stairs to move it
next to the crate.
The last part requires more timing. Ring the doorbell to let stickman out. Click the
crate when he is almost to the top of the stairs to make him fall into the crate. He
will bust out of the crate in a monster truck. Click on the underwater gate in time
to let the truck pass. Stickman will ditch the truck and climb into the castle to light
the second torch. You can now flip both underground switches to activate the
portal.
Open the door in the roof. Click on the "red dot" object to turn it into the green
arrow. Click on the small yellow arrow beneath it to make the stickman walk right
and fall through the hole. Then, click on the green arrow to turn it back into red.
Click on the crate the to the right of the stick man to let out a grenade.
Repeatedly click on the little yellow arrow to make stickman throw the grenade
up, which will then be blasted forward by the red dot. The grenade will fly into the
door on the right side of the screen and blow it up. Then, click on the pink plank
sitting right on top of the crate (where the grenade came from) until it falls off and
makes a ramp. Click on the stickman to make him go through the door you just
blew up. Open the window to scare the blob down to the ground.
Next, look at the top left side of the screen. Tilt the lamp and turn it on so that
light shines on the balls. Click on the crow, which will pick up a ball and fly across
the screen. here is where you need timing: Click on the first cloud as the crow
flies by to make it drop the ball on the antennae on the hill below. Now click the
blob to get it out of the way; it will go into the water.
Turn on the underground switch to make the light underneath the steps turn on.
Click the blue arrow pointing right on the circular underground thing. This will
make the "wheel" on the steps rotate clockwise. Click on the stairs to make it
move to the right. Ring the doorbell to make stickman come out and climb onto
the roof.
Click the crow again to pick up another ball, but this time click the second cloud as
the crow passes by, making it drop the ball into the catapult. Once you click a
cloud three times, it explodes on the third time. You have already clicked the first
cloud once, so click it again. You will need timing again at this point. Click the first
cloud for the third and final time to make it explode, then click on the stickman at
the catapult as soon as possible. He will launch the ball, which will fly through the
acid rain from the cloud and turn into a fireball, which will then destroy the
banner.
Click on the man on the top floor of the castle on the left to make him fall to the
lower floor. Timing here is once again crucial: Click the door-thing underneath the
stained-glass window to make a fly and another stickman come out. Then, just
keep clicking on the fan in the wall (there is a faint arrow pointing to it) to make
the fly bug the other stickman. Once the fly passes through the fan, click the
stickman on the right to let him walk safely underneath the suspended crate.
Next, click on the leftmost stickman to make him fall again and so that he is next
to the lever. All levers should now have an accompanying stickman. Start with the
bottom stickman: Click on the arrow below him to switch it from left to right. Then,
click on stickman to make the water flow to the right. Then, click the middle
stickman to open the trapdoor. Finally, click the top stickman to release the
suspended crate.
Timing is needed here. A fish will come out of the box and fall into the water. Once
the fish hits below stair level, click on the large underwater gate to let the fish flow
by and get caught by the fisherman. Turn off the water current by clicking on the
appropriate stickman. Then click the fisherman, who will eat the fish and bounce
up to the roof of the castle. Click on him when he is on top to light the first torch.
Now for the second torch. Turn on the water current again so that it flows to the
right. Click on the red dot to turn it into a green arrow again and click the small
yellow button to make the stickman at the catapult go inside on the right. Open
the window to make another blob come out. Click on the new blob to make it
explode the underwater mine. Turn off water current (this might not be needed,
but just in case). Click on the blue left arrow on the circular underground switch to
make the wheel on the stairs turn counter-clockwise. Click on the stairs to move it
next to the crate.
The last part requires more timing. Ring the doorbell to let stickman out. Click the
crate when he is almost to the top of the stairs to make him fall into the crate. He
will bust out of the crate in a monster truck. Click on the underwater gate in time
to let the truck pass. Stickman will ditch the truck and climb into the castle to light
the second torch. You can now flip both underground switches to activate the
portal.
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